A Beginner's Guide to Chess
Welcome to the world of chess! This guide will walk you through everything you need to know to start playing, from the basic setup and piece movements to special rules and how to win (or draw) the game.
1. The Goal and Setup
Chess is a game of strategy played between two opponents on a 64-square board. The goal is simple: checkmate your opponent's King. Checkmate is a situation where a King is under attack (in "check") and has no legal moves to escape.
The board is set up the same way every time. The player with the light-colored pieces is called "White", and the player with the dark-colored pieces is called "Black". White always moves first.
- The second row (or "rank") for each player is filled with eight ♙ Pawns.
- The Rooks ♖ go in the corners.
- The Knights ♘ go next to the Rooks.
- The Bishops ♗ go next to the Knights.
- The Queen ♕ goes on her own color (White Queen on a light square, Black Queen on a dark square).
- The King ♔ takes the last remaining square.
2. How the Pieces Move
Each of the 6 different kinds of pieces moves differently. Pieces cannot move through other pieces (though the Knight can jump over them), and can never move onto a square with one of their own pieces. However, they can be moved to take the place of an opponent's piece which is then captured.
The King ♔
The King is the most important piece, but also one of the weakest. The King can move one square in any direction (horizontally, vertically, or diagonally). The King can never move into check (where it could be captured).
The Queen ♕
The Queen is the most powerful piece. She can move in any one straight direction - forward, backward, sideways, or diagonally - as far as possible as long as she does not move through any of her own pieces.
The Rook ♖
The Rook may move as far as it wants, but only forwards, backwards, and to the sides (horizontally and vertically). Rooks are particularly powerful pieces when they are protecting each other and working together!
The Bishop ♗
The Bishop may move as far as it wants, but only diagonally. Each Bishop starts on one color (light or dark) and must always stay on that color.
The Knight ♘
Knights move in a very different way from the other pieces – going two squares in one direction (horizontally or vertically), and then one more move at a 90-degree angle, just like the shape of an “L”. The Knight is also the only piece that can move over other pieces.
The Pawn ♙
Pawns are unusual because they move and capture in different ways. They move forward, but capture diagonally. Pawns can only move forward one square at a time, with one exception: If it is a pawn's first move, it can move forward one or two squares. Pawns can only capture one square diagonally in front of them. They can never move or capture backwards.
Pawn Movement
Pawn Capture
There is also a special rule for pawns called Promotion. If a pawn reaches the other side of the board, it can become any other chess piece (except a king). This is a powerful ability!
A pawn reaches the 8th rank and promotes.
3. Special Rules
There are a few special rules in chess that are important to know.
Castling
Castling is a special move that allows you to do two important things in one turn: get your king to safety and get your rook out of the corner and into the game. On a player's turn, they may move their king two squares over to one side and then move the rook from that side's corner to right next to the king on the opposite side.
Before Castling
After Kingside Castling
However, to castle, the following conditions must be met:
- It must be that king's very first move.
- It must be that rook's very first move.
- There cannot be any pieces between the king and the rook.
- The king may not be in check or pass through a square that is under attack by an opponent's piece.
En Passant
En Passant (a French term meaning "in passing") is a special pawn capture. It can only occur immediately after a pawn moves two squares forward from its starting position, and an enemy pawn could have captured it if it had only moved one square forward. In this situation, the opposing pawn has the option to capture the first pawn as it passes by.
Black moves pawn from d7 to d5.
White captures "en passant" on d6.
Material Values
Not all pieces are equal. Knowing the value of the pieces can help you make decisions about capturing, trading, or making other moves.
| Piece | Value |
|---|---|
| Pawn ♙ | 1 Point |
| Knight ♘ | 3 Points |
| Bishop ♗ | 3 Points |
| Rook ♖ | 5 Points |
| Queen ♕ | 9 Points |
The King's value is infinite, as losing the King means losing the game!
4. Ending the Game: Draws
Sometimes a chess game does not end with a winner, but with a draw. There are 5 reasons why a chess game may end in a draw:
- Stalemate: This happens when one player is not in check and has no legal moves to make. It's a draw.
- Agreement: The players may simply agree to a draw and stop playing.
- Threefold Repetition: If the exact same position is repeated three times (though not necessarily in a row), a player may claim a draw.
- The 50-Move Rule: If both players have made 50 consecutive moves without a pawn move or a capture, a draw can be claimed.
- Insufficient Material: If neither player has enough pieces to force a checkmate (for example, a king and a bishop against a king), it is a draw.
Now you know the rules! The best way to get better is to play. Good luck!
